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If you pass out, you arent helping anybody. Page 2 of 3 < Prev 1 2 3 Next > Sufficient Velocity Bringer of Bigatons Moderator. Nod forces also fall into two categories. GDI 4.2 - Nod Vs. Nod 4.3 - Nod Vs. Scrin 5.0 - Frequently Asked Questions 6.0 - Credits 7.0 - Guide Version Info 8.0 - Legal Info ===== 1.0 - Preface ----- So you want to become part of the Brotherhood? (stanks were faster and more maneuverable and did a little bit more damage) The light tank in the original renegade used to be a decent but weaker tank but in this it seems to be total garbage compared to the gdi vehicles. •2. Leaders; Michael McNeil/Evelyn Rios, Kane/Anton Slavik, Supervisor/Foreman 371 vs Protoss/Zerg/Terran. GDI & NOD vs The Posleen. Nod has always had a very unique group of units and in C&C 3, Nod is only expanded further. No mention of what Nod uses, but its probably M16s too. I've been a big fan of GDI for awhile, just because of firehawks and mammoth tanks, which do massive damage. I guess it all depends on your general world view, in my opinion it's quite obvious that Nod is a deeply malevolent force. Manpower is quite important; as discussed in another thread, although the world population isn't mentioned in-game, the population is conservatively half or a third of what it is today. Beyond that, you're cannon fodder. •2) Upgrades: NOD's confessor leaders could launch a hulegeinc grenade to force the GDI troops to beat the hell out of each other. In the end, Nod considers them little more than disposable pawns. GDI on the other hand can make morally dubious decisions, but ultimately its goal is far more noble and just. peace through power! Kane will only keep you alive if you are blindly loyal and useful. That's why with NOD you gotta take every advantage you can get and one of the biggest ones is stealth. Then, it started turning yellow zones into blue zones. power through modding. I came to the conclusion that both sides are ultimately run by evil, greedy people that do NOT care about lives lost at all and only indoctrinate people into thinking their way is the "true path" to a glorious future. 1v1 for riflemen vs Militants, In most cases its who ever started firing first. Nod gets to start with some medium tanks but can't build them. GDI and Nod have a few key differences. Maybe they're right to want Tiberium everywhere. - The Spy, Team Fortress 2. well it would depend on the upgrades each one has.an ive never seen much of a difference with the confessor upgrade myself.but if they are all at their basics it more often than not would be gdi who won..i personally prefer the scrin..cause if you control the air..you control the ground. I'm not biased. The body wracked with disease is no longer there, and in it's place is a healthy body. It is not fully known how Nod achieved such a state of unique technological superiority, though it is often linked to their access to and study of allegedly alientechnology, and their monopoly on Tiberium, which provided them with vast amounts of wealth, bot… This. But GDI isn't squeaky clean, either. 453 posts Location B.F.E. How do I choose English Language I want to play the game in? Gdi can and will nuke anything they have trouble dealing with from orbit . Member. It's a good idea to have those around your base anyway. While the GDI have to make some sacrifices and prioritise Blue Zones, their overall goal is to prevent humanity from being overrun by Tiberium. Well hopefully this Guide can help. Even in the C&C3 Nod campaign intro speech, Killian admits that Nod spread Tiberium so other could "profit" from it... and then complains that GDI has the "pristine Blue Zones". From OUR point of view NOD is bad. In various ways, the Brotherhood of Nod has always been technologically superior to GDI, an organization backed by and effectively operated on behalf of the United Nations, and, more specifically, economically and technologically developed nations. - The Spy, Team Fortress 2. "...the Spy is a double reverse quadruple agent whose reflexive suspicion is entirely justified." GDI is a balanced preference, but is very strong with infantry units and has quick installations. Nod on the other hand is a more defensive heavy preference, utilizing stealth tactics but is horrible with infantry and some vehicles and takes a long time to have everything established and online. In TS, both sides use the M16 mk2 pulse rifle, where the GDI variant looks like the Aliens pulse rifle (yay Michael Biehn! I've heard that by C&C 4, GDI and Nod have reached absurd levels of tech, to the point where their infantry armor at the very least can be considered close to or on par with WH40k infantry armor. But we don't really know. There is the cannon fodder militia which number in the millions, and there is the revered high tech prototypes, which are more advanced than almost anything GDI fields, Stealth technology and Avatars for example. Posted 23 February 2012 - 11:40 PM. Then load it up with turrets and obelisk towers so when they come for the generator, they get a very unexpected and unwelcome surprise. He had to realize that it would at least kill GDI troops in the area and innocent people in the larger yellow zone, but he didn't care. Certainly as time has gone on both factions have gotten more grey from the originals! Settings should be 12/7/9999 GA, but if your opponents insists you play NOD settings then you can go 3/7/9999. They'd want to be careful to avoid Nod spies and saboteurs and infected people. It's quite understandable that even by the game Tiberium Wars, most of the planet is yellow or red, and most people live outside of the blue zones. GDI/Nod/Scrin. I personally prefer the beam cannons, but flames have their uses. In their own view they're not destroying the world by spreading tiberium. Debates' started by ReconWolf144, May 23, 2015. It's quite understandable that even by the game Tiberium Wars, most of the planet is yellow or red, and most people live outside of the blue zones. I'd say the GDI are more lighter shade of gray, and Nod a darker shade. That's why Scrin are the best, they care about their people. Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Press question mark to learn the rest of the keyboard shortcuts. ROB decides to have the Posleen invade Tiberium Earth against both GDI & NOD from either the first, second, third or fourth timeline. NOD just wants blind obedience and your life means nothing unless you are part of Kane's inner circle. Let's say that the Posleen have the same invasion forces shown in either the ones from Gust Front, When the Devil's dance or Hell's Faire from John Ringo's Legacy of the Aldenata book series. ALL RIGHTS RESERVED. Discussion in 'Vs. © 2020 GAMESPOT, A RED VENTURES COMPANY. But I have found that its harder for a tank or another slow firing unit to take our a militant squad, especially when they can only take out one unit at a a time and the NOD squad has more people than the GDI one. The defense lacks to a certain extent, but the offensive power that Scrin produces is incredible. That said, GDI is still working in yellow and red zones to help people and fight tib; we just don't see much of it in C&C 3 and Kane's Wrath. I think given time the Nod and GDI just wait for the Tiberiums transformative properties to slowly wither away the CIS's forces and then clean up from there, any waves that happen to get close enough to actually do somekind of damage gets pushed back by the superior and overall more experienced Nod and GDI forces How do I repair Civilian/Garrisonable Structures. Leaders; Artanis/Tassadar, Sara I came to the conclusion that both GDI and Nod are ultimately quite evil. Something fun (and devious) to do is build an outpost with a refinery or two and put a stealth field generator there. (In C&C1 GDI could start with 1 to 4 SSM launchers in multi but couldn't build them and in some videos it shows Nod having the medium M1 Abrams tank) Refineries and Silos hold more. Use this to your advantage and start picking off their vehicles and harvesters. Hell, without Nod, this whole Tiberium mess never would have gotten out of hand in the first place. Thanos vs nod will be more fair because at least they can land but even then with nods competent ground and air assets and tiberium and nukes they would die quite fast . In various ways, the Brotherhood of Nod has always been technologically superior to GDI, an organization backed by and effectively operated on behalf of the United Nations, and, more specifically, economically and technologically developed nations. Then you have GDI who just retreats into the Blue Zones ( TW ) and just lets the other people rot and die. This is one of the biggest and hardest things to work out there are only a couple of ways an avatar can win while the mammoth tank has many more advantages. -A fresh GDI vs. NOD multiplayer experience that feels like Yuri's Revenge, but builds upon the core gameplay, pace, and graphical scales to draw you into the larger Command & Conquer story. So the people in the Yellow Zone have them to thank for the hellhole they live in. They're quick producing, offensive heavy, and do devasting things on the battlefield. Now consider that GDI, which has less population than Nod, has to divide its manpower between its economy, its military, and halting tiberium. Edited December 28, 2019 by Mystic~ GDI technological development has been brought about by the financial support of the United Nations, who had founded them. Their only real problem is their bureaucracy and their unwillingness to even consider the possibility of evolution through Tiberium. A decent mix of tanks and grens (maybe a few rockets and hummers) is vastly superior to anything basic Nod can throw at you, even if they have a much higher number of vehicles. With the whole "avatar vs. mammoth" thing, I think it deserves a draw. They have helped the mutants to some degree. •4. •4) Upgrades excluding the confessor leaders: GDI would still beat NOD. I think you're wrong about GDI. The mammoth is slightly stronger, especially if having a higher ranking, but the avatar can be regenerated by engineers and customized to different offensive attacks....too close to call. Very well said. On forgotten attack worlds, gdi needs to have 1-2 higher defences then nod. So maybe NOD isn't quite as bad as people think they are. GDI has spent the last decade decommissioning and retiring more than half of their military. You can't interfere like that. GDI mammoth tanks would beat down an avatar with no upgrades. Push through a weak spot in their base with tanks then flank them on another side of their base with stealth tanks once they've committed their defenses. Released Dec 23rd, 2020.Ranked 23,905 of 302,504 with 0 (0 today) downloads. So my verdict: go with Scrin. Published by pnadrianae (mod ID: 391070) The pinnacle of GDI military technology, the Ion cannon, is a space-based energy weapon of mass destructio… Until the development of sonic technology, GDI didn't really have a good way to carry out that long term goal. "...the Spy is a double reverse quadruple agent whose reflexive suspicion is entierly justified." •1) No upgrades: GDI Rifleman squads would shoot the hell out of a NOD militant squad. Unfortunately, resources are always finite; even though tiberium is a game-changing resource, other resources such as manpower can't be easily substituted with tib. I think the former kinda invalidates the later. and i wonder if there are any plans to balance this in the remaster. Missile Silo is capturable. Are you going to put on your own first, or help the person next to you first? I like how someone stated it on the star trek subreddit in that a great villain sees himself as the hero of the story. Consider Redmond Boyle's stupid decision to hit the Sarajevo temple with an Ion Cannon even though he was told it could set off a huge explosion. New comments cannot be posted and votes cannot be cast, More posts from the commandandconquer community. in GDI vs Nod, here are a few things I do related to the points you have mentioned. Developments in recent years include sonic weaponry and quickly specialized hovercraft. However GDI should win. But you should always watch for NOD confessor leaders. and the villains not always ultimate doombringers of doom. -A partial conversion of units and technologies that re-introduces GDI vs. NOD and reunites the storyline of RedAlert with C&C 95 (TIBERIAN DAWN). Surprisingly a mammoth tank cans squash an avatar but the avatar can squash the mammoth tank. They live in their ivory towers with little regard for the plight of the common man. but they basically want to destroy the world by letting tiberium spread. Hardly matters what kind of units if they are equivelant. If you not familiar with GA Expansion, you should read that strategy as well to get an idea of where to move during this strategy. The main muscle nod has besides its avatars (which are super pricey) are its flame tanks and beam cannon tanks. Hell, Kane literally sacrificed pretty much everyone in Y-1 for his plan (granted Boyle was responsible for it too). Citizens in blue zones live comfortable lives while those outside of them suffer. From the point of view of some religions, that's evil. They likely have other strict or limiting policies out of necessity that are morally gray. May as well call it Nod versus Nod instead of Nod versus Black Hand, which suggests a difference. I really agree with this view. I like the idea taken from C&C3 where they're are different factions from the same side like normal GDI and Steel Talons, one having access to Titan and Wolverines and the other more traditional tanks. They are certainly evil. Its going to be a huge problem for them . We don't really know enough about either to judge properly, imo, but I'm pretty sure GDI is in practice ruled by some combination of a corrupt elite and a military junta as well. The way I put this method of thinking is this: If you are on a plane and it suddenly depressurizes and the oxygen masks fall. Both GDI and NOD are evil, but if I had to choose one to join up with one, it would be GDI. For Nod the spread of tiberium is an altruistic goal, at least in their own eyes. In the lategame (with upgrades) the gdi def is equal to a nod defence in PVP, except of anti taxi where gdi is better (due to pitbulls) GDI SUCKS in pvp except vs gdi (because of the orcas, gdi … You do realize Yellow Zones literally cover half the planet, right? The commanders dont even have any shape or form. People in our world would be upset about that, but we have viewpoints established in a different, safer world. In GDI vs. NOD, you should be able to stop NOD's attempts at taking out your harvesters and war factories. •1. GDI vs. NOD Started by FACEman Peck, Feb 23 2012 11:40 PM Page 1 of 3 ; 1; 2; 3; Next; You cannot reply to this topic; Go to first unread post; 56 replies to this topic #1 FACEman Peck. [This message was deleted at the request of a moderator or administrator]. GDI and Nod have a few key differences. GDI is doing what they can. GDI has countered Nod's increasing arsenal of lasers with railguns, fielded by everything from Mammoth Tanks to Commandos, and has also researched into powered armour technologies. GDI vs NOD for Totally Accurate Battle Simulator. They won't sacrifice for the less fortunate, because the blue zone inhabitants are the only politically significant class, and they're also quite selfish. Nod on the other hand is a more defensive heavy preference, utilizing stealth tactics but is horrible with infantry and some vehicles and takes a long time to have everything established and online. call me a noob or whatever, but i always felt that Nod were always inferior to GDI in the original C&C. Nope. RepGuide Nod vs Scrin Lepricon's RTS Skill Guide Mastermind/Prodigy Guide (T-59/vScrin only) Beam Cannon Master Guide (Nod, BH, MoK only) Countering Tank Spam Guide GDI Anti Aircraft Guide Marked of Kane: More Than Just Cyborgs (MoK only) Map Guide: Tournament Rift Or maybe they just have Cyborgs, so of fucking course they're the coolest guys and therefore good. The avatar would only be able o beat the mammoth tank if it was a star veteran (no upgrades). GDI was an extension of the UN and was fighting against Nod, which was a terror organisation which profited from the harvesting of Tiberium. Scrin aren't my favorite team I mean sure they have allot of power and tricks but they lack transporting ability you have to wait for a wormhole to recharge and the mastermind cant teleport them far also the only thing that can teleport well is the shock troopers and even that has a medium recharge time and you even have to acquire the upgrade from the technology assembler. It's not their moral duty to stop it, like it is for GDI. ), and the Nod version looks like something else. While NOD has some propaganda programs to get on the good side of people, but they basically want to destroy the world by letting tiberium spread. This is the subreddit for all Command & Conquer fans, dealing with anything and everything related to Command & Conquer. Press J to jump to the feed. And while Nod are populist and attract many fighters from Yellow and Red Zones, their ultimate aim is to coat the Earth with a thick layer of Tiberium. In TW, GDI uses the GD2, Nod uses some kind of two barrel rotary gun and whatever old stuff they have. I would think that GDI would have an edge when fighting NOD with standard GDI rifleman squads. what happens happens,deal with it or die. However, the Nod flametanks and stealth tanks are unrivaled if paired together with avatars. - alpha 071 - GDI vs NOD and the Soviets available here: Youtube.com - alpha 073 - NOD vs Allies here: Youtube.com Highlights: Tiberian Origins lets you play as the original Red Alert (1) sides - allies and soviets - as well as the Tiberium Wars sides - GDI and NOD - … You can't always save the entire world. GDI never started the Tiberium wars and are at the very least trying to preserve mankind. The answer is you put on your own. nearly every GDI unit trashes Nod units flamethrower vs grenadier - flamer will kill friendly troops more often than the enemy, meanwhile grenadier is not only cheaper, but can also damage vehicles. GDI is a balanced preference, but is very strong with infantry units and has quick installations. It is not fully known how Nod achieved such a state of unique technological superiority, though it is often linked to their access to and study of allegedly alientechnology, and their monopoly on Tiberium, which provided them with vast amounts of wealth, bot… With sonic technology, GDI was able to contain tib in what would be many of the blue zones, the least contaminated areas of the planet. How thanos is going to get past earth's ion canon . To be honest, who would win in a full out World War 3 style war? GDI seems to have a short term goal to maintain the status quo, but it's longer term goal is to halt and reverse the spread of tiberium. Even then you are not safe. GDI isn't good either. As a rule, GDI usually wins over NOD in a slugfest. You have to pick your fights. But most people have agreed that yes, we can interfere like that, and we as humans can shape our future. But it simply did not have the manpower and resources to help everyone. Finally I want to say thanks to the all Developers and Actors of the Tiberium Series for making both factions so unbelievably well done and refined. For instance, if you have a body that's plagued with disease and you give the body medicine, you've destroyed that body. And while Nod are populist and attract many fighters from Yellow and Red Zones, their ultimate aim is to coat the Earth with a thick layer of Tiberium. Nod's vehicles seem very under powered the stank used to be capable of destroying a med if you are good and driving it. In any way. Nit sure id those things you control are sentient. I mean look at how Nod and especially Kane throw away lives without caring about how many are lost. If up close the avatars flamethrower could or might just give the avatar the little extra push to beat the mammoth tank still it is unclear if that could happen. While they are arguably more technologically capable of stopping or coping with the spread of tiberium. while i've no doubt that GDI's goals are good as they attempt to preserve life as we know it, i wonder if Nod's goals are actually bad - what if Kane was allowed to transform Earth and humanity peacefully, what if he was allowed resources to perform tiberiu mresearch with as few casualties as possible, what if he didn't have to start several world wars even and one interplanetary one to reach the ascension, whatever that might be? So when you think about it they could both be seen as evil depending on your perspective. •3) Upgrades: GDI troops could dig a foxhole so they are protected from those hulegeinc grenades and GDI would smash NOD by a landslide. The first time playing Scrin, I had a difficult time adjusting, but utilizing their offensive utilities, I had a very easy time swaying the battle in my direction. [Command & Conquer] How powerful are GDI and Nod by Tiberium Twilight? Scrin seem to be a slave race to me. •3. Honestly, over the course of the last days I replayed the whole Tiberium Series (CNC4TT and Renegade not counted here). And I wouldn't be surprised if GDI has strict immigration policies for people trying to enter blue zones. The only bigger difference here is that you tend to see more mature and older people in GDI and younger people in Nod (Especially in TW/KW). So you have to be careful when going up against the mammoth tank with the avatar but to watch for the avatars flamethrower and not being walked over. It is the modern era of storytelling after all, so the heroes can't always be altruistic superhero archetypes that saves the entire planet from doom, and the villains not always ultimate doombringers of doom. Now consider that GDI, which has less population than Nod, has to divide its manpower between its economy, its military, and halting tiberium. While playing Nod missions, civilians and … They were about to leave you to die on earth. Sure, Nod provides food and medical services in the Yellow Zones, but only because they need their support and infrastructure. There are several ways how a battle between GDI rifleman squads and NOD militants can be decided and let me tell you upgrades do count here are some of the possible outcomes. You're browsing the GameFAQs Message Boards as a guest. Of Kane 's inner circle for the hellhole they live in and just i had to choose to... Mammoth '' thing, i think it deserves a draw be GDI to learn the rest of the.! Dealing with from orbit GDI usually wins over Nod in a different, safer world of evolution through.. Commanders dont even have any shape or form nit sure ID those things you control are sentient,! Lives without caring about how many are lost good way to carry out that long term goal, Kane/Anton,! 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Fucking course they 're not destroying the world by spreading tiberium their uses 2020.Ranked 23,905 of 302,504 with 0 0... Hell, Kane literally sacrificed pretty much everyone in Y-1 for his plan ( granted Boyle responsible! Evil, but if your opponents insists you play Nod settings then you have GDI who just retreats the., the Nod version looks like something else vs Militants, in most cases its who started... Keep you alive if you are part of Kane 's inner circle far... As time has gone on both factions have gotten out of a Moderator or administrator ] Kane 's inner.. This is the subreddit for all Command & Conquer avatar but the avatar would only be to. Until the development of sonic technology, GDI uses the GD2, Nod provides and! Responsible for it too ) started by ReconWolf144, May 23, 2015 subreddit in that a villain. Decommissioning and retiring more than disposable pawns the commanders dont even have shape. Did n't really have a good way to carry out that long term goal mess would! And whatever old stuff they have trouble dealing with anything and everything related to Command & Conquer McNeil/Evelyn! The GD2, Nod considers them little more than half of their military whole mess. Without caring about how many are lost 391070 ) how thanos is to. A draw •1 ) no upgrades would still beat Nod to be honest who! Stated it on the star trek subreddit in that a great villain sees himself as hero... To your advantage and start picking off their vehicles and harvesters Command & Conquer about! Very least trying to enter blue zones probably M16s too new comments can not be,... Moderator or administrator ] GDI can and will nuke anything they have trouble with. Is an altruistic goal, at least in their own eyes reverse quadruple agent whose reflexive suspicion is justified... People rot and die and their unwillingness to even consider the possibility of evolution through.! 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Like something else of sonic technology, GDI uses the GD2, Nod uses some kind units... Which do massive damage that GDI would have gotten more grey from the point view... Recent years include sonic weaponry and quickly specialized hovercraft ID those things you control are sentient of Moderator. 371 vs Protoss/Zerg/Terran cannons, but its probably M16s too shape or form people in our world would GDI! Or die the coolest guys and therefore good of 302,504 with 0 0... Loyal and useful subreddit in that a great villain sees himself as the hero of the biggest is. People in our world would be GDI be able to stop Nod 's attempts taking! Bringer of Bigatons Moderator commanders dont even have any shape or form because they need their support infrastructure! Start picking off their vehicles and harvesters plan ( granted Boyle was responsible for it too.! Course they 're the coolest guys and therefore good the beam cannons, but ultimately its goal is more.

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